SERGI RODAS

Software developer & conceptual designer

About Me

My name, as you may have guessed, is Sergi and I'm a software developer and conceptual designer. I've been passionate about video games for as long as I can remember and it's, along with futsal, one of the hobbies that have influenced me the most in my life.

My main skills are the development of video games, mainly in Unity, and the conceptual design of both mechanics and levels / worlds to enrich the playable experience of users.

If you want to know more about me or ask me anything that has crossed your mind do not hesitate to contact me through the form at the bottom of this website.

Projects

UNDERTOW

The game is a third person survival shooter where you have to fight hordes of zombies to try and reach the highest round possible or finish the map.

The game was developed by a team of four in C# using the Unity engine and used motion capture tecniques for the animatons of the characters. I was involved with the design and development processes.

UKHUPACHA

Game created to support and help advertise the work of the Uhkupacha association.

In the game, you have to guide the scientists to the goal without them suffering any injuries in the process. The game was created by five people using Unity and C# as the programming language. I mainly worked on the design of the project.

 

STRAY

Platformer game where you play as a child with the ability to alternate between night and day, which helps overcome the obstacles of the map.

Developed for mobile devices using Unity and C# by a team of three, I was in charge of the design and also got involved in the programming.

The game ended up obtaining a second place at Festival Audiovisual Oculus UJI 19/20, in the best game category.

TACTICAL GAME

Turn based game that makes use of asynchronous multiplayer to enrich the experience and allow the user to leave the game in the middle of the match and come back later to continue playing.

The game was developed for mobile devices using Unity and C# for the app and Microsoft Azure Playfab for the backend. This was a one man project.

Some tools were also developed at the same time to help with the creation of the characters and the map, making them less programming intense and streamlining the process.

Skills

Unity

Experience with the Unity engine, its editing possibilities to help the creation of videogames and the plugins/assets available to take the workload off the team.

Design

Able to design mechanics that enrich the narrative of the videogame and combine with the world to create a great user experiencie. Furthermore, can create levels and worlds that take advantage of the mechanics to improve the overall experience.

C#

Can code with an OOP mentality and take advantage of all its features and characteristics, meeting the maximum quality standard to help mantain and adapt said code to other projects or within the same one.

Languages

Spanish and Catalan native speaker. First/B2 english certificate. Able to comunicate in a professional manner and write technical documents with all of the three languages.

Javascript/Typescript

Ability to code in Javascript and its superset, Typescript. Knowledge on the subject of web applications and its technologies like Angular or React.

Teamwork

Ability to play to the strengths of the rest of the team and help to elevate the work to a higher level while maintaining a good atmosphere and a great relationship with the rest of the people involved.

Contact Me